Shinpan

The shitei waza this event announces. The ruleset profile supplies a default set for every category; anything typed here is the event’s own record and wins over it (§5.3.3). Panel assignment and rotation come later — this screen is the waza for now.

Shitei waza

Numbers 1–12 for seitei, K for koryu

A pool set is three kata and a knockout set five (D-26), and every knockout round uses the knockout set — quarter-final, semi-final and final alike. Kis a slot rather than a kata: which koryu is performed is the competitor’s own choice, made per side at the match (D-31), so K, K means two different koryu and stays unresolved until then. Every kata in a set must differ from every other (D-32).

Mudan

Ikkyu and below, and ungraded

1st Dan

1dan only

2nd Dan

2dan only

3rd Dan

3dan only

4th Dan

4dan only

5th Dan

5dan only

6th Dan

6dan only

2-man Team

2 members · 2 bouts · max 10 dan

3-man Team

3 members · 3 bouts · max 5 dan
Clearing a field puts that category back to the profile default.

Fighting spirit

0 of 9 categories awarded
Set the fighting spirit awards

A judges’ award, agreed among yourselves and typed in afterwards — there is no court-side step. It is emphatically not a fourth medal: every entrant is a candidate whatever their result, and in 2025 it went to competitors finishing 1st, 2nd, 3rd and last. One per championship, and leaving one blank is a legitimate final state rather than a missing figure.

Mudan
1st Dan
2nd Dan
3rd Dan
4th Dan
5th Dan
6th Dan
2-man Team
3-man Team

Recorded against the shinpancho. §8.1.3 attributes it to the most senior judge present, by name and grade, from the panel assignment — which is PR 6, so the role stands in until there is a panel to read a name from. Selecting No award withdraws one already given; nothing is erased, since the withdrawal is its own line on the ledger.

Undersize teams

3-man Team

A 3-man team may enter with 2 (D-59). The vacant position takes a mandated fusen in every match, credited 3-0 to the opponent, so the team starts 0-1 down and must win both remaining bouts to take the match 2-1 — still winnable, which is the point of allowing the entry. Taisho is not offered: §5’s rota puts taisho in all three bouts, so a team with two bodies cannot be the one to leave it empty.

Seitei jodo

The twelve, in their numbered order
1 Tsukizue2 Suigetsu3 Hissage4 Shamen5 Sakan6 Monomi7 Kasumi8 Tachiotoshi9 Raiuchi10 Seigan11 Midaredome12 Ranai